Why TCP/IP? It's the same language as the Internet. The architecture makes it easily expandable. It's an open protocol, so it's easier to configure a system to communicate with and control a variety of products from a variety of manufacturers. And it's the same language that the computers in your home use to talk to each other.
No Question -- IP is the future.
With this vision, Netsteams created and shipped DigiLinX, the world's first IP-Based Multi-Room Audio system in the market. (IP-Based meaning that the system distributes audio, data, and control over TCP/IP).
So what's so difficult about creating an IP-Based Multi-Room Audio system? Well the biggest issue that NetStreams overcame is the ability to synchronize the audio. Synchronization of high quality audio is important in a Multi-Room Audio system. Why? TCP/IP was primarily developed to distribute data, and never designed to be real-time. Imagine if I'm sitting in a room with 3 people and I send one email to all of them. We're all in the same room, but one person might get it before another person and so on. With audio, if you're listening to the same song in the kitchen and the dining room over an IP-Based system without synchronization, you would hear a strong echoing effect when you're walking from one room to another.
Maybe you're wondering why I wrote this blog? Well... several reasons....
- I wanted to share, with interested people, my thoughts on the future of home entertainment and technologies, as wellas my personal experience with the same.
- I know that from my experience as a home builder that choosing the right technology and wiring for your home (whether it's a new build or a remodel) is a confusing and frustrating experience for many, so I thought I might be able to help.
- And of course, I'd like to hear your comments and ideas.
Best,
Herman